Taren is the wondrous world in which the story takes place. It is a land of extremes--and extreme danger. The Taren River divides Taren nearly in half, with one side known as West Taren and the other East Taren. The citizens of West Taren are a proud people who eschew psi-magic and instead favor the sword. East Tareners embrace their psi-magic roots, and until recently, practiced their craft freely. All of Taren--both East and West--is surrounded by a red, barren wasteland known as the Band. It is said that all who enter the Band die.
The Main Characters (The Beast at the Gate, Book One)
Rayna The heroine. She finds herself lost in Taren after a bizarre lightning storm.
Keris The mysterious stranger who agrees to help Rayna get back home.
Arstinax The warriortorn between his awein Rayna as a "Power", and his love for her as a woman.
Nephredom The king ruling Taren with an iron fist. At a cost to his sanity, he holds the Gate and keeps the Beasts at bay
Aric Nephredom's Aide. A powerful psi-mage in her own right, her past is as secret as her ambition for the throne.
Cirdedor A former war hero, exiled to Soren
Locations (The Beast at the Gate, Book One) ______________________________________
The Band A red wasteland that surrounds all of Taren. It is said that all who enter the Band die.
Kuara A West Taren province known for it bountiful plains and hard working citizens.
Lamec The cursed city in which the Beasts reside.
Zuran A bustling West Taren province.
Argat A West Taren province known for its crowded cities and pushy vendors.
Jerel The province which holds the capital of East Taren and the seat of power. Nepredom rules here.
Soren Known as the "City of Walls", a holy place where monks and priests reside.
Dosk A scholarly city for those seeking knowledge. It's also home to the infamous Science Guild.
Twelve Schools of Psi-Magic
1. Psi-aquatic Water, and that which flows. 2. Psi-botany All that is green upon the earth.
3. Psi-clairvoyance The divine inspiration of future-sight.
4. Psi-illusion/optics What the eyes may or may not see.
5. Psi-kinetics Control of movement over all solids.
6. Psi-olfactics Smells both pleasant and foul.
7. Psi-portation Willing oneself to vanish or pass through solids.
8. Psi-pryrics The flame and heat of fire.
9. Psi-sensation Knowledge and understanding through touch alone.
10. Psi-somatics Healing or harm for the flesh.
11. Psi-sonics Sounds that can be uttered and heard.
12. Psi-telepathy Thoughts unspoken, and influence over mind and emotion.
Table of Contents (From The Beast at the Gate- Book 1)