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The World of Taren With Map and Table of Contents

           THE WORLD OF TAREN




What is Taren?
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Taren is the wondrous world in which the story takes place. It is a land of extremes--and extreme danger. The Taren River divides Taren nearly in half, with one side known as West Taren and the other East Taren. The citizens of West Taren are a proud people who eschew psi-magic and instead favor the sword. East Tareners embrace their psi-magic roots, and until recently, practiced their craft freely.  All of Taren--both East and West--is surrounded by a red, barren wasteland known as the Band. It is said that all who enter the Band die. 


The Main Characters
(The Beast at the Gate, Book One)
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Rayna
 
The heroine. She finds herself lost in Taren after a bizarre lightning storm.  

Keris
The mysterious stranger who agrees to help Rayna get back home.

Arstinax
The warrior torn between his awe in Rayna as a "Power", and his love for her as a woman.

Nephredom
The king ruling Taren with an iron fist. At a cost to his sanity, he holds the Gate and keeps the Beasts at bay

Aric
Nephredom's Aide. A powerful psi-mage in her own right, her past is as secret as her ambition for the throne.

Cirdedor
A former war hero, exiled to Soren

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Locations
(The Beast at the Gate, Book One)
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The Band
A red wasteland that surrounds all of Taren. It is said that all who enter the Band die.

Kuara
A West Taren province known for it bountiful plains and hard working citizens.

Lamec
The cursed city in which the Beasts reside.

Zuran 
A bustling West Taren province.

Argat
A West Taren province known for its crowded cities and pushy vendors.

Jerel
The province which holds the capital of East Taren and the seat of power. Nepredom rules here.

Soren
Known as the "City of Walls", a holy place where monks and priests reside.

Dosk
A scholarly city for those seeking knowledge. It's also home to the infamous Science Guild. 


Twelve Schools of Psi-Magic
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1.  Psi-aquatic
Water, and that which flows.

2.  Psi-botany

All that is green upon the earth.

3.  Psi-clairvoyance
The divine inspiration of future-sight.

4.  Psi-illusion/optics
What the eyes may or may not see.

5.  Psi-kinetics
Control of movement over all solids.

6.  Psi-olfactics
Smells both pleasant and foul.

7.  Psi-portation
Willing oneself to vanish or pass through solids.

8.  Psi-pryrics
The flame and heat of fire.

9.  Psi-sensation
Knowledge and understanding through touch alone.

10. Psi-somatics
Healing or harm for the flesh.

11. Psi-sonics
Sounds that can be uttered and heard.

12.  Psi-telepathy
Thoughts unspoken, and influence over mind and emotion.
 
 

Table of Contents (From The Beast at the Gate- Book 1)

The Twelve Schools of Psi-magic

 

8

 

Map

 

9

 

Prologue: The Lake Stone

 

11

 

PART I: Exile

 

1. Rayna

 

19

 

2. Irel's Band

 

27

 

3. Kuara

 

31

 

4. The Talisman of Light

 

45

 

5. The Sharpening Stone

 

53

 

6. Judgment

 

63

 

7. Nephredom

 

75

 

8. Keris's Tale

 

91

 

9. Aric's Dance

 

109

 

10. Inside Nephredom's Gate

 

127

 

11. Emawin

 

141

 

12. The Blade in the Table

 

153

 

13. The Dawn of the Dark

 

173

 

PART II: The Mettle of Queens and Mages

 

14. The Path to Soren

 

185

 

15. Nightfall

 

195

 

16. Crossroads

 

207

 

17. From Lions to Lambs

 

227

 

18. Dosk

 

239

 

19. Chorus

 

263

 

20. Firesend

 

275

 

21. Rayna's Revelation

 

301